| Commit message (Expand) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | Pass linters | Dan Goodliffe | 2021-02-20 | |
| * | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 | |
| * | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 | |
| * | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 | |
| * | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 | |
| * | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 | |
| * | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 | |
| * | Simplify vertex interface | Dan Goodliffe | 2021-01-25 | |
| * | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 | |
| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 | |
| * | Helpers can be static | Dan Goodliffe | 2021-01-17 | |
| * | Big reshuffle | Dan Goodliffe | 2021-01-17 | |
