index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
models
/
texture.h
Commit message (
Collapse
)
Author
Age
*
Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
|
*
No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
|
*
Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
|
*
Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
|
*
Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
|
*
Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
|
*
Support saving a normals texture
Dan Goodliffe
2022-12-11
|
*
Support saving textures with different output types
Dan Goodliffe
2022-12-11
|
*
Support saving a depth texture
Dan Goodliffe
2022-12-04
|
*
Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
|
|
|
|
Useful for debugging and not much else.
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
|
|
|
|
Always sets the target unit before binding, allows specifying the unit
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
|
*
Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
|
*
Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
|
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
|
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
|
*
Don't forward declare Cache
Dan Goodliffe
2022-01-01
|
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
|
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
|
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
|
*
Big reshuffle
Dan Goodliffe
2021-01-17
Fixes code quality warnings now picked up.