Commit message (Collapse) | Author | Age | |
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* | Add a mini C filesystem wrapper library with mmap support | Dan Goodliffe | 2022-12-11 |
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* | Save texture to TGA using mmap | Dan Goodliffe | 2022-12-09 |
| | | | | | Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has OpenGL write the texture data directly to it. | ||
* | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
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* | Simplified texture save | Dan Goodliffe | 2022-11-18 |
| | | | | Read directly from texture into file buffer, no temporary framebuffer | ||
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
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* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
| | | | | Useful for debugging and not much else. | ||
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | Always sets the target unit before binding, allows specifying the unit | ||
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
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* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
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* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
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* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
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* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Include stb directly | Dan Goodliffe | 2021-11-25 |
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* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
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* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
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* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |