index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
models
/
texture.cpp
Commit message (
Collapse
)
Author
Age
*
Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
|
*
Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
|
|
|
|
Useful for debugging and not much else.
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
|
|
|
|
Always sets the target unit before binding, allows specifying the unit
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
|
*
Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
|
*
Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
|
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
|
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
|
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
|
*
Include stb directly
Dan Goodliffe
2021-11-25
|
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
|
*
Remove magic number and float flags from texture loader
Dan Goodliffe
2021-01-26
|
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
|
*
Big reshuffle
Dan Goodliffe
2021-01-17
Fixes code quality warnings now picked up.