| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has
OpenGL write the texture data directly to it.
|
| |
|
|
|
|
| |
Read directly from texture into file buffer, no temporary framebuffer
|
| |
|
|
|
|
| |
Useful for debugging and not much else.
|
|
|
|
| |
Always sets the target unit before binding, allows specifying the unit
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
Fixes code quality warnings now picked up.
|