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path: root/gfx/models/texture.cpp
Commit message (Collapse)AuthorAge
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
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* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
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* Write applicable Texture Options into texture atlas texture dataDan Goodliffe2023-04-14
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* Define our own enum for texture mapmodeDan Goodliffe2023-04-14
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* Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctlyDan Goodliffe2023-04-14
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* Externalise a neater definition of TGAHeadDan Goodliffe2023-04-14
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* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
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* Add TextureAtlas class as an extension of TextureDan Goodliffe2023-04-13
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* Allow specifiying the texture type/targetDan Goodliffe2023-03-16
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* Texture member to save the texture as a TGADan Goodliffe2023-03-15
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* Add support for setting Texture options on constructionDan Goodliffe2023-03-15
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* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Support saving a normals textureDan Goodliffe2022-12-11
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* Support saving textures with different output typesDan Goodliffe2022-12-11
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* Add a mini C filesystem wrapper library with mmap supportDan Goodliffe2022-12-11
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* Save texture to TGA using mmapDan Goodliffe2022-12-09
| | | | | Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has OpenGL write the texture data directly to it.
* Support saving a depth textureDan Goodliffe2022-12-04
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* Simplified texture saveDan Goodliffe2022-11-18
| | | | Read directly from texture into file buffer, no temporary framebuffer
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
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* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
| | | | Useful for debugging and not much else.
* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
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* Include stb directlyDan Goodliffe2021-11-25
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* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
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* Move texture cache to Texture classDan Goodliffe2021-01-25
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.