summaryrefslogtreecommitdiff
path: root/gfx/models/obj.impl.cpp
Commit message (Collapse)AuthorAge
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
|
* We need to transform the model normals the same as we do the verticesDan Goodliffe2022-12-04
|
* Fix up all remaining warningsDan Goodliffe2021-11-28
|
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
|
* Transform obj to ILT was a static mat4Dan Goodliffe2021-11-16
|
* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
|
* Fix test-obj by splitting mesh processingDan Goodliffe2021-02-20
| | | | Don't invoke GL parts from test code
* Pass lintersDan Goodliffe2021-02-20
|
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.