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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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gfx
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models
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mesh.h
Commit message (
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)
Author
Age
*
Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
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Calculate and store the extents of a mesh
Dan Goodliffe
2024-08-10
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Allow passing start index for instanced draw
Dan Goodliffe
2024-06-28
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Remove some unnecessary includes
Dan Goodliffe
2024-06-28
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Revert "Export mesh size and primitive type"
Dan Goodliffe
2023-04-26
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Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
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Export mesh size and primitive type
Dan Goodliffe
2023-04-19
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Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
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Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
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Pass linters
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Big reshuffle
Dan Goodliffe
2021-01-17