| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Export mesh size and primitive type | Dan Goodliffe | 2023-04-19 |
| * | Separate storing of mesh vertex/index data from configuring VAO | Dan Goodliffe | 2023-04-17 |
| * | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
| * | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
| * | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
| * | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
| * | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
| * | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
| * | Pass linters | Dan Goodliffe | 2021-02-20 |
| * | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
| * | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
| * | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
| * | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 |
| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
| * | Big reshuffle | Dan Goodliffe | 2021-01-17 |
