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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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gfx
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models
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mesh.cpp
Commit message (
Expand
)
Author
Age
*
Revert "Export mesh size and primitive type"
Dan Goodliffe
2023-04-26
*
Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
*
Export mesh size and primitive type
Dan Goodliffe
2023-04-19
*
Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
*
Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
*
Add material field to vertex and configure it in mesh
Dan Goodliffe
2023-04-13
*
Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
*
Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Pass linters
Dan Goodliffe
2021-02-20
*
Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
*
Simplify vertex interface
Dan Goodliffe
2021-01-25
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Big reshuffle
Dan Goodliffe
2021-01-17