Commit message (Collapse) | Author | Age | |
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* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| | | | | Move less commonly used (lightDirection) to a named one | ||
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
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* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
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* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
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* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
| | | | | Makes more sense to ease pitch of vehicles on slopes in the direction of travel | ||
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
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* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
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* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
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* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
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* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
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* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
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* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |