| Commit message (Expand) | Author | Age |
... | |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |