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Commit message (Collapse)AuthorAge
* m4 based GLSL embeddingDan Goodliffe2021-02-20
| | | | Passes a lint check, less mangling, more automation
* Pass a cppcheckDan Goodliffe2021-02-20
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* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
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* Custom land and water shadersDan Goodliffe2021-02-20
| | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion.
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
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* Allow setting any uniform in shadersDan Goodliffe2021-02-18
| | | | Move less commonly used (lightDirection) to a named one
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
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* Use consts for TransformDan Goodliffe2021-02-14
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* Remove unused scale component from TransformDan Goodliffe2021-02-14
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* Swap application of rotX and rotYDan Goodliffe2021-02-14
| | | | Makes more sense to ease pitch of vehicles on slopes in the direction of travel
* Update glsl version and interfaceDan Goodliffe2021-02-12
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* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
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* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
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* Basic mouse navigationDan Goodliffe2021-01-26
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* Define light direction as a vectorDan Goodliffe2021-01-26
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* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
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* Big tidy up of shader wrapperDan Goodliffe2021-01-24
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* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.