| Commit message (Expand) | Author | Age |
... | |
* | Don't actually need to define an empty fragment shader | Dan Goodliffe | 2022-12-04 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Check error state during setup, set OpenGL version to 3.3 core | Dan Goodliffe | 2022-12-03 |
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
* | Change pointlight render area definition to a cube | Dan Goodliffe | 2022-11-27 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
* | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Shaders can be deleted once attached to a program | Dan Goodliffe | 2022-11-15 |
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
* | Fix type of SceneShader | Dan Goodliffe | 2022-11-14 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 |
* | Reduce variable scope | Dan Goodliffe | 2022-08-21 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 |
* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |