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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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*
Implement complete network straight part shader
Dan Goodliffe
2024-01-20
*
Render rail network using new shaders
Dan Goodliffe
2024-01-20
*
Add traits wrapper for setting uniforms
Dan Goodliffe
2024-01-14
*
We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
*
Update point light shaders for instancing
Dan Goodliffe
2024-01-13
*
Add model support for point lights
Dan Goodliffe
2024-01-12
*
Fix order or multiple to address reversed rotation
Dan Goodliffe
2024-01-12
*
Full implementation passing through light defs from vertex data
Dan Goodliffe
2024-01-11
*
Initial commit with working light instancing
Dan Goodliffe
2024-01-10
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Unified crossProduct
Dan Goodliffe
2024-01-07
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
*
Simplify and 'fix' the wave cycle
Dan Goodliffe
2024-01-01
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Run shadow mapper in camera relative space
Dan Goodliffe
2023-12-17
*
Use new calc types in camera extents to address overflow
Dan Goodliffe
2023-12-17
*
Fix output of position data to include model position
Dan Goodliffe
2023-12-17
*
Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
*
Use a separate framebuffer for illumination phase
Dan Goodliffe
2023-12-17
*
Support setting framebuffer texture format
Dan Goodliffe
2023-12-15
*
Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
*
Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
*
Integer camera
Dan Goodliffe
2023-12-11
*
Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
*
Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
*
Model positions as integers
Dan Goodliffe
2023-11-25
*
Remove getTransform
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
*
Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
*
Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Lookup material details once in the vertex shader
Dan Goodliffe
2023-04-27
*
Point shaders (shadows) can all share the same implementation now in a single...
Dan Goodliffe
2023-04-26
*
Point shaders can all share the same implementation now in a single place
Dan Goodliffe
2023-04-26
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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