index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
Commit message (
Expand
)
Author
Age
*
Change pointlight render area definition to a cube
Dan Goodliffe
2022-11-27
*
Add rendering support for point lights
Dan Goodliffe
2022-11-23
*
Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
*
Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
*
Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
*
Shaders can be deleted once attached to a program
Dan Goodliffe
2022-11-15
*
Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
*
Fix type of SceneShader
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Tidied Scene Renderer
Dan Goodliffe
2022-11-01
*
Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
*
Set v330 core on world shaders
Dan Goodliffe
2022-10-30
*
Reduce variable scope
Dan Goodliffe
2022-08-21
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Need a way to select the UI shader
Dan Goodliffe
2021-12-18
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Introduce the UI shader
Dan Goodliffe
2021-12-12
*
Move program handle to its own files
Dan Goodliffe
2021-12-12
*
Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
*
glm::value_ptr is neater
Dan Goodliffe
2021-12-12
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
*
Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Pass linters
Dan Goodliffe
2021-02-20
*
dos2unix shader sources
Dan Goodliffe
2021-02-20
*
Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Use consts for Transform
Dan Goodliffe
2021-02-14
*
Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
*
Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
*
Update glsl version and interface
Dan Goodliffe
2021-02-12
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
[next]