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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Commit message (
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Author
Age
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Introduce the UI shader
Dan Goodliffe
2021-12-12
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Move program handle to its own files
Dan Goodliffe
2021-12-12
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Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
*
glm::value_ptr is neater
Dan Goodliffe
2021-12-12
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Fix up all remaining warnings
Dan Goodliffe
2021-11-28
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Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
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Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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Pass linters
Dan Goodliffe
2021-02-20
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dos2unix shader sources
Dan Goodliffe
2021-02-20
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Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
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m4 based GLSL embedding
Dan Goodliffe
2021-02-20
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Pass a cppcheck
Dan Goodliffe
2021-02-20
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Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
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Custom land and water shaders
Dan Goodliffe
2021-02-20
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
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Use consts for Transform
Dan Goodliffe
2021-02-14
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Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
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Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
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Update glsl version and interface
Dan Goodliffe
2021-02-12
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Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
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Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
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Basic mouse navigation
Dan Goodliffe
2021-01-26
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Define light direction as a vector
Dan Goodliffe
2021-01-26
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Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Big reshuffle
Dan Goodliffe
2021-01-17