Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
| | |||
* | Fix type of SceneShader | Dan Goodliffe | 2022-11-14 |
| | |||
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
| | |||
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
| | |||
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
| | | | | Tidy-up required. | ||
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 |
| | |||
* | Reduce variable scope | Dan Goodliffe | 2022-08-21 |
| | |||
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
| | |||
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
| | |||
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
| | |||
* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 |
| | |||
* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
| | |||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
| | |||
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
| | |||
* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
| | |||
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
| | |||
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
| | |||
* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 |
| | |||
* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
| | |||
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
| | |||
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
| | |||
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
| | |||
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 |
| | |||
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
| | |||
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Pass linters | Dan Goodliffe | 2021-02-20 |
| | |||
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
| | |||
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
| | | | | Moves compile functionality to GLsource. | ||
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
| | | | | Passes a lint check, less mangling, more automation | ||
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
| | |||
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
| | |||
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
| | | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion. | ||
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
| | |||
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| | | | | Move less commonly used (lightDirection) to a named one | ||
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
| | |||
* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
| | |||
* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
| | |||
* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
| | | | | Makes more sense to ease pitch of vehicles on slopes in the direction of travel | ||
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
| | |||
* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
| | |||
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
| | |||
* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
| | |||
* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
| | |||
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
| | |||
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
| | |||
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
| |