| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
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| * | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
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| * | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
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| * | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
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| * | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
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| * | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
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| * | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
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| * | Big reshuffle | Dan Goodliffe | 2021-01-17 |
| Fixes code quality warnings now picked up. | |||
