Commit message (Collapse) | Author | Age | |
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* | Persist vertexArrayId across multiple calls | Dan Goodliffe | 2023-04-19 |
| | | | | Allows chaining together to build VAO from multiple buffers | ||
* | Specialize vertexAttribFunc for matrices because there's an upper limit of ↵ | Dan Goodliffe | 2023-04-18 |
| | | | | size 4 on attrib pointers | ||
* | Separate storing of mesh vertex/index data from configuring VAO | Dan Goodliffe | 2023-04-17 |
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* | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
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* | Fix submitting of integer values via vertex arrays | Dan Goodliffe | 2023-04-13 |
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* | VertexArrayObject helper supports binding an entire object, not just fields | Dan Goodliffe | 2023-01-02 |
| | | | | Invoked by configuring with no attribute member points. | ||
* | Should use value_type, not element_type | Dan Goodliffe | 2023-01-02 |
| | | | | Works with std::array then too. | ||
* | Add helper for configuring vertex array objects/buffers of arbitrary things | Dan Goodliffe | 2023-01-02 |