index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
/
shadowMapper.h
Commit message (
Expand
)
Author
Age
*
Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
*
Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
*
Set light view point uniform once
Dan Goodliffe
2024-01-27
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
*
Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
*
Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
*
DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Tidy shadow map creation
Dan Goodliffe
2023-01-07
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
Add missing explicit on constructors
Dan Goodliffe
2022-12-29
*
Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
*
Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
*
Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
*
Explicit ShadowMapper size only, no default
Dan Goodliffe
2022-12-04
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03