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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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shadowMapper.cpp
Commit message (
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Author
Age
*
Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
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Shuffle some GL state setting
Dan Goodliffe
2024-08-19
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Remove the complications from previously storing several shadow maps in the t...
Dan Goodliffe
2024-01-30
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Set shadow program uniforms all in one function, merge setting of view projec...
Dan Goodliffe
2024-01-29
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Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
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Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
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Set light view point uniform once
Dan Goodliffe
2024-01-27
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Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
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Add traits wrapper for setting uniforms
Dan Goodliffe
2024-01-14
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We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Remove more use of legacy types
Dan Goodliffe
2024-01-01
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Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
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Run shadow mapper in camera relative space
Dan Goodliffe
2023-12-17
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Integer camera
Dan Goodliffe
2023-12-11
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Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
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Model positions as integers
Dan Goodliffe
2023-11-25
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Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Tidy shadow map creation
Dan Goodliffe
2023-01-07
*
Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
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Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
*
Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
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Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Tidy up
Dan Goodliffe
2022-12-06
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Centre shadow map at 0,0 until we can do better
Dan Goodliffe
2022-12-04
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Support saving a depth texture
Dan Goodliffe
2022-12-04
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Don't actually need to define an empty fragment shader
Dan Goodliffe
2022-12-04
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03