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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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shadowMapper.cpp
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Age
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Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Fixes issue where directional light prevented pointlights from working
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Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
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Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
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Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
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Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Tidy up
Dan Goodliffe
2022-12-06
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Centre shadow map at 0,0 until we can do better
Dan Goodliffe
2022-12-04
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Support saving a depth texture
Dan Goodliffe
2022-12-04
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Don't actually need to define an empty fragment shader
Dan Goodliffe
2022-12-04
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
Lots of hard coding, buggy in places, far from great, but the basics work.