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path: root/gfx/gl/shadowMapper.cpp
Commit message (Expand)AuthorAge
* Run shadow mapper in camera relative spaceDan Goodliffe2023-12-17
* Integer cameraDan Goodliffe2023-12-11
* Set the viewPoint uniform in shadow shadersDan Goodliffe2023-12-03
* Model positions as integersDan Goodliffe2023-11-25
* Send position and rotation matrix to GPU separately in shadowmapper dynamicDan Goodliffe2023-11-25
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* Fix definition of shadowMapRegionsDan Goodliffe2023-11-09
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* DynamicPoint shadow render now supports updating the position without calling...Dan Goodliffe2023-03-04
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Tidy shadow map creationDan Goodliffe2023-01-07
* Use the whole texture when only some shadow map bandsDan Goodliffe2023-01-07
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* min/mag filter for shadow mapper depth map textureDan Goodliffe2023-01-06
* Add directional light to pointlight test, fix setting of GL_DEPTH_TESTDan Goodliffe2022-12-30
* Generate 4 bands of shadow mapsDan Goodliffe2022-12-28
* Generate a single shadow band and region definitionDan Goodliffe2022-12-28
* Light camera centre not required, view camera position sufficesDan Goodliffe2022-12-28
* Setup GL context before doing any shadow render workDan Goodliffe2022-12-28
* Initial support for multiple shadow maps in the same textureDan Goodliffe2022-12-28
* No need for the range hack, the shadow box is just centred around the originDan Goodliffe2022-12-22
* Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'Dan Goodliffe2022-12-18
* Removed unnecessary rounding of view extentsDan Goodliffe2022-12-18
* First cut of view scope shadow mapper viewDan Goodliffe2022-12-18
* Tidy upDan Goodliffe2022-12-06
* Centre shadow map at 0,0 until we can do betterDan Goodliffe2022-12-04
* Support saving a depth textureDan Goodliffe2022-12-04
* Don't actually need to define an empty fragment shaderDan Goodliffe2022-12-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03