| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Tidy up | Dan Goodliffe | 2022-12-06 |
| | | |||
| * | Centre shadow map at 0,0 until we can do better | Dan Goodliffe | 2022-12-04 |
| | | |||
| * | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
| | | |||
| * | Don't actually need to define an empty fragment shader | Dan Goodliffe | 2022-12-04 |
| | | |||
| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| Lots of hard coding, buggy in places, far from great, but the basics work. | |||
