Commit message (Collapse) | Author | Age | |
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* | Fix water texture wrapper in light of large position values | Dan Goodliffe | 2024-04-07 |
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* | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 |
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* | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
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* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
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* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
Names and paths still not perfect, but better and the weird name missuse is gone |