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Commit message (Collapse)AuthorAge
* Fix water texture wrapper in light of large position valuesDan Goodliffe2024-04-07
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* Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
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* Simplify and 'fix' the wave cycleDan Goodliffe2024-01-01
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* Shader viewPoint now an integerDan Goodliffe2023-12-03
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* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Rename lots of shader filesDan Goodliffe2023-04-15
Names and paths still not perfect, but better and the weird name missuse is gone