Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
| | |||
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
| | |||
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
Names and paths still not perfect, but better and the weird name missuse is gone |