| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| * | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |
| * | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
| * | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 |
| * | Fixed point shadow shader doesn't need normal/texture data | Dan Goodliffe | 2022-12-04 |
| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
