| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 |
| | | | | | | | | 2D array texture, 4 levels, geometry shader outputs to each layer for a specific band, single scene rendering. Pending massive tidy up. | ||
| * | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
| | | |||
| * | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
| | | |||
| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow | ||
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| | | |||
| * | Point shaders (shadows) can all share the same implementation now in a ↵ | Dan Goodliffe | 2023-04-26 |
| | | | | | | | single place They all just get `model` from a different place | ||
| * | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
