| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 |
| * | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
| * | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| * | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |
| * | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
