| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Use a single buffer for the location/rotation data of all renderable objects | Dan Goodliffe | 2026-03-31 |
| | | | | | | | Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) | ||
| * | Replace hacky m4 shader preprocessing with proper glslang version | Dan Goodliffe | 2026-03-10 |
| | | |||
| * | Rename shader source in keeping with glsl expectations | Dan Goodliffe | 2026-01-31 |
| Swaps name/type of generated files to match class names and source files. | |||
