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path: root/gfx/gl/shaders/shadowDynamicPointInst.vert
Commit message (Collapse)AuthorAge
* Use a single buffer for the location/rotation data of all renderable objectsDan Goodliffe2026-03-31
| | | | | | Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
* Replace hacky m4 shader preprocessing with proper glslang versionDan Goodliffe2026-03-10
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* Rename shader source in keeping with glsl expectationsDan Goodliffe2026-01-31
Swaps name/type of generated files to match class names and source files.