Commit message (Collapse) | Author | Age | |
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* | Pull material lookup functions into a common file | Dan Goodliffe | 2024-08-10 |
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* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
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* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | ... instead of per texel in the fragment shader | ||
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
Names and paths still not perfect, but better and the weird name missuse is gone |