| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
| | | |||
| * | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | | ... instead of per texel in the fragment shader | ||
| * | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
| Names and paths still not perfect, but better and the weird name missuse is gone | |||
