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path: root/gfx/gl/shaders/landmassShader.vs
Commit message (Collapse)AuthorAge
* Update shaders to use material to conditionally lookup sub-texture in the atlasDan Goodliffe2023-04-13
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* Move the vertex/fragment shader interface for materials into an includeDan Goodliffe2023-04-11
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* Move lots of common glsl interface to include filesDan Goodliffe2023-04-11
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* Support for model colours mixed with texturesDan Goodliffe2023-02-24
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* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Set v330 core on world shadersDan Goodliffe2022-10-30
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* dos2unix shader sourcesDan Goodliffe2021-02-20
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* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
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* Custom land and water shadersDan Goodliffe2021-02-20
Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion.