| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Update OpenGL context and shaders to v4.6 | Dan Goodliffe | 9 days |
| | | | | | | Note: doesn't remove/replace older functions where newer ones might be better. | ||
| * | Improve Terrain::generateMeshes performance | Dan Goodliffe | 2025-02-25 |
| | | | | | | Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices. Makes ColourBias a uniform instead of a vertex attribute. | ||
| * | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
| Handles global position type, colourBias for surface types | |||
