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path: root/gfx/gl/shaders/landmass.fs
Commit message (Collapse)AuthorAge
* Improve Terrain::generateMeshes performanceHEADmainDan Goodliffe4 days
| | | | | Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices. Makes ColourBias a uniform instead of a vertex attribute.
* Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| | | | Handles global position type, colourBias for surface types
* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
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* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* Rename lots of shader filesDan Goodliffe2023-04-15
Names and paths still not perfect, but better and the weird name missuse is gone