| Commit message (Collapse) | Author | Age |
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Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices.
Makes ColourBias a uniform instead of a vertex attribute.
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Handles global position type, colourBias for surface types
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Mostly a case of changing far too many magic numbers, something else to
fix I guess. I probably missed something. Also there's some hackery when
loading 3D models, which are still assumed to be in metres.
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Names and paths still not perfect, but better and the weird name missuse is gone
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