Commit message (Collapse) | Author | Age | |
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* | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
| | | | | Handles global position type, colourBias for surface types | ||
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
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* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
Names and paths still not perfect, but better and the weird name missuse is gone |