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path: root/gfx/gl/shaders/fixedPoint.vs
Commit message (Expand)AuthorAge
* Fix texture usage via materials in shadowsDan Goodliffe2024-08-10
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Shader viewPoint now an integerDan Goodliffe2023-12-03
* Model positions as integersDan Goodliffe2023-11-25
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
* Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26
* Rename lots of shader filesDan Goodliffe2023-04-15