summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/dynamicPoint.vs
Commit message (Collapse)AuthorAge
* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
| | | | ... instead of per texel in the fragment shader
* Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26
| | | | They all just get `model` from a different place
* Rename lots of shader filesDan Goodliffe2023-04-15
Names and paths still not perfect, but better and the weird name missuse is gone