summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/commonShadowPoint.glsl
Commit message (Expand)AuthorAge
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Point shaders (shadows) can all share the same implementation now in a single...Dan Goodliffe2023-04-26