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path: root/gfx/gl/shaders/commonPoint.glsl
Commit message (Collapse)AuthorAge
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Fix output of position data to include model positionDan Goodliffe2023-12-17
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* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
| | | | ... instead of per texel in the fragment shader
* Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26
They all just get `model` from a different place