| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix texture usage via materials in shadows | Dan Goodliffe | 2024-08-10 |
| | | | | | | This is a mess of a commit much like the shader folder, need a better way of dealing with them. | ||
| * | Pull material detail function into a common file | Dan Goodliffe | 2024-08-10 |
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| * | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
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| * | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
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| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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| * | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | | ... instead of per texel in the fragment shader | ||
| * | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
| They all just get `model` from a different place | |||
