| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Fix texture usage via materials in shadows | Dan Goodliffe | 2024-08-10 |
| * | Pull material detail function into a common file | Dan Goodliffe | 2024-08-10 |
| * | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
| * | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| * | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| * | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
