| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | | ... instead of per texel in the fragment shader | ||
| * | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
| They all just get `model` from a different place | |||
