| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
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| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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| * | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | | ... instead of per texel in the fragment shader | ||
| * | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
| They all just get `model` from a different place | |||
