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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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gfx
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gl
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shaders
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basicShader.fs
Commit message (
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Author
Age
*
Handle different mapmodes in basic shader
Dan Goodliffe
2023-04-14
*
Rename clear to opaque as its 1 for solid
Dan Goodliffe
2023-04-13
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Adjust gl_FragDepth according to texel opacity
Dan Goodliffe
2023-04-13
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Update shaders to use material to conditionally lookup sub-texture in the atlas
Dan Goodliffe
2023-04-13
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Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
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Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
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Basic fragment ahader should use final colour to determine clear flag
Dan Goodliffe
2023-03-14
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Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Set v330 core on world shaders
Dan Goodliffe
2022-10-30
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dos2unix shader sources
Dan Goodliffe
2021-02-20
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Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Update glsl version and interface
Dan Goodliffe
2021-02-12
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
*
Big reshuffle
Dan Goodliffe
2021-01-17