| Commit message (Collapse) | Author | Age |
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Simpler, unbinds the transformation matrices for location, now done just in the shader.
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Moves compile functionality to GLsource.
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Passes a lint check, less mangling, more automation
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Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured
according to land height by a custom shader.
Also use the land mass mesh with a new water texture and a custom shader to create rather nice
looking water effect with depth, waves and motion.
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Move less commonly used (lightDirection) to a named one
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Fixes code quality warnings now picked up.
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