Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |