Commit message (Collapse) | Author | Age | |
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* | Specific exception for shader compile error | Dan Goodliffe | 2024-08-04 |
| | | | | Outputs more details, including shader source | ||
* | Split CheckShaderError into shader/program versions | Dan Goodliffe | 2024-08-03 |
| | | | | They're similar, but need splitting for better diagnostics | ||
* | Look for and replace GL_XXX with fixed string | Dan Goodliffe | 2024-01-21 |
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* | String view/constexpr Shader instances | Dan Goodliffe | 2024-01-21 |
| | | | | Gonna need more constexpr stuff and strstr/strlen aren't that | ||
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Shaders can be deleted once attached to a program | Dan Goodliffe | 2022-11-15 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
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* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
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* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
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* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
| | | | | Moves compile functionality to GLsource. | ||
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
| | | | | Passes a lint check, less mangling, more automation | ||
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
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* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
| | | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion. | ||
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| | | | | Move less commonly used (lightDirection) to a named one | ||
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
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* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
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* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |